Explore a social world built for wandering
A lobby, a sea terrace, quiet corners, an arcade of shops and private rooms upstairs. Walk through it in your browser, see who is nearby and follow your curiosity.
Places with a purpose
twenty-seven roomsEvery room is more than a backdrop. Doors lead somewhere. Seats can be taken. Objects can be handled. Shops sell things that become part of daily life. A quiet room can turn into a gathering because the right people arrived.
Begin in the public rooms, sign the register to make your name official, change your appearance at the body changer, browse the arcade and find the lifts that lead to residents' turfs.
A world that notices you
When you enter a room, other residents see you arrive. When you move, sit, gesture, speak or hand somebody an object, it happens in the shared scene. Presence is the game: small actions become social signals, and the world feels different depending on who is there.
Click anything at all and it offers you its verbs — there is no click-to-walk, and no object that is only scenery.
Tokens, objects and small ambitions
100 T an hour, just for being hereEarn tokens for spending time in the world, keep them in the bank or carry them with you. Spend them in shops, recycle unwanted items and build a collection. Every transaction leaves a proper record, while every object remains something you can see, hold, give or place.
Nothing here costs real money, and nothing here can be sold for it. See the FAQ →
The rooms are only the beginning
and they are rows, not codeHabitat 2D launches with twenty-seven connected rooms and a growing catalogue of scenery and usable items. New places, objects and events can be added without changing what makes the world coherent: shared space, visible identity and real people.
See what is happening
The world is most interesting when somebody is in it. Enter now, or read what your first ten minutes look like before you do.
Create a recognisable avatar, rent a turf of your own, or check what the games nights involve.