Do not make a profile. Become a character.
In Habitat 2D, your avatar stands inside the conversation. The way you look, move, gesture and carry yourself becomes part of how people know you.
Build a look that belongs to you
Choose from different bodies, collect swappable heads and recolour individual regions while keeping the original pixel shading intact. Change skin, hair and clothing colours, then keep evolving your appearance as you discover new items.
A spray can holds charges and paints one region at a time. A hat is masked so it sits over your hair, not through it.
Your name is part of the world
everyone starts as avatar41New arrivals begin anonymously, under a minted name nobody chose. Sign the register when you are ready to claim a proper one. From then on, the people you meet can recognise you when you return.
More than standing still
walk, turn, sit, gestureWalk, turn, sit, change your mood and use gestures while you talk. What everyone says appears in the log above the scene, coloured by kind — blue for speech, white for somebody arriving, green for information, red for trouble — so a busy room stays readable.
The result is a form of avatar chat that is expressive and unmistakably social without needing voice, video or a headset. Nobody floats a speech bubble over their own face; who said a thing is in the log, and who somebody is comes from clicking them.
Dress through objects
hand, pocket, chestThings in Habitat 2D have a physical life. Hold them, wear them, keep them in your pocket, place them in a chest or give them to somebody else. Your style is not a settings screen; it is assembled from objects that exist in the same world as you.
Where the objects come from: the shops and the world itself.